I’m pleased to announce a new release of Kojo. The following are the highlights of the release:
1. Support for Tile based games
Kojo now supports multi-layer game environments created using the Tiled level editor. You can load Tiled map/level files inside Kojo, and then use Kojo’s tile-world API to start building games. An example side-scrolling platformer is included with this release, and can be run from the Showcase menu. Here’s a quick video snippet of the game:
2. Miscellaneous improvements
- Kojo now starts up with a bigger script editor in the light-theme mode (just like it already did in dark-theme mode).
- Desktop icons on Windows should now look better (and should not appear jagged / pixelated).