New Kojo Release — 2.7.06

I’m pleased to announce a new release of Kojo. The following are the highlights of the  release:

1.  Support for Tile based games

Kojo now supports multi-layer game environments created using the Tiled level editor. You can load Tiled map/level files inside Kojo, and then use Kojo’s tile-world API to start building games. An example side-scrolling platformer is included with this release, and can be run from the Showcase menu. Here’s a quick video snippet of the game:


2. Miscellaneous improvements

  • Kojo now starts up with a bigger script editor in the light-theme mode (just like it already did in dark-theme mode).
  • Desktop icons on Windows should now look better (and should not appear jagged / pixelated).

That’s it for this release. As always, the new version is available from the Kojo Download Page. If you run into any difficulties, let us know.


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