Monthly Archives: December 2011

New Kojo Release – Version Dec-29-2011 – Featuring Collision Detection

The month of December has seen the addition of some exciting new features to Kojo. To begin with, we had Pictures. To use Pictures, kids make simple shapes with turtles, and then convert these shapes to Pictures. They can then … Continue reading

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New Kojo Release – Version Dec-18-2011 – With Cm/Inch Unit Lengths

A new release of Kojo is out. Here are the highlights: Minor enhancements to the Pictures feature, in the form of the following new transformations: axes – turns on local coordinate axes for a picture. This helps while assembling a … Continue reading

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New Kojo Release — Version Dec-09-2011 — Featuring Pictures

I am pleased to announce a new release of Kojo with some exciting new stuff. Highlights: Some great new Staging examples contributed by Phil Bagwell. These are available in the Graphics and Games section of the Scala Tutorial within Kojo (accessible via … Continue reading

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