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This is the Kojo Blog, featuring news items of interest to the Kojo community.
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Category Archives: News
New Kojo Release — 2.9.23, plus more…
I’m pleased to announce a new release of Kojo. The following are the highlights (for Kojo and the activities around it) since the last announcement: Support for .with and .thats transforms for Pictures Pictures in Kojo can now be transformed using … Continue reading
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Turkish translation of Kojo
I am happy to share a guest post by Bulent Basaran — describing the journey of the Turkish translation of Kojo: Turkish Translation Journey Kudos to Bulent on his wonderful work with the translation. And a word of thanks to … Continue reading
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New Kojo Release — 2.9.12, plus more…
I’m pleased to announce a new release of Kojo. The following are the highlights (for Kojo and the activities around it) since the last announcement: 1. Improved Visual Appearance for Kojo Kojo now has a new “Look and Feel” based on … Continue reading
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New Kojo Release — 2.9.07
I’m pleased to announce a new release of Kojo. The following are the highlights (for Kojo and the activities around it) since the last announcement: 1. We now also have a web-based version of Kojo. iKojo (as this version is called) … Continue reading
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New Kojo Release — 2.9.01
I’m pleased to announce a new release of Kojo. The following are the highlights since the last announcement: 1. Upgrade to Java 11 and Scala 2.13.2 This release includes updates to the core foundational technologies within Kojo: The Java runtime (JVM) … Continue reading
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New Kojo Release — 2.7.10
I’m pleased to announce a new release of Kojo. The following are the highlights (for Kojo and the activities around it) since the last announcement: 1. New docs website Kojo has a new documentation website – with reference material, concepts, tutorials, … Continue reading
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New Kojo Release — 2.7.06
I’m pleased to announce a new release of Kojo. The following are the highlights of the release: 1. Support for Tile based games Kojo now supports multi-layer game environments created using the Tiled level editor. You can load Tiled map/level files … Continue reading
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New Kojo Release — 2.7.05
I’m pleased to announce a new release of Kojo. The following are the highlights of changes since the previous release announcement: 1. Initial support for Data Science and Machine Learning The core features of this support include: A data exploration pane … Continue reading
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New Kojo Release — 2.7.03
I’m pleased to announce a new release of Kojo. Highlights of changes since v2.4.14 include: 1. The introduction of a dark theme Kojo now includes a modern dark theme. The colors in this theme are easier on the eyes, especially for … Continue reading
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New Kojo Release — 2.4.14
I’m pleased to announce a new release of Kojo. Highlights include: 0. New Installers The primary Kojo installers for Linux, Windows, and Mac now come with Java 8 bundled inside, making it easier to get going with Kojo without worrying about … Continue reading
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New Kojo Release — 2.4.12
I’m pleased to announce a new release of Kojo. Highlights include: Croatian support, contributed by Luka Volarić. Further improvements to the support for high DPI displays. This should work better out of the box. But you now also have the option … Continue reading
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New Kojo Release — 2.4.09
I’m pleased to announce a new release of Kojo. Highlights include: Improved support for high DPI displays. Games for young kids contributed by Anusha Pant: Counting game (via use of multiplication and addition). Making Fractions. Identifying Fractions. Localization improvements contributed … Continue reading
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