Highlights of Kojo v2 include:
- Richer Math via Geogebra 4.2. You can see this in action in the Solving Linear Equations activity (Samples->Math Activitues->Solving Linear Equations)
- Gaming Improvements:
- Richer API
- Support for Fullscreen mode
- More sample games
- Good support for text based console oriented programming, with control over console colors, font size, Fullscreen mode, etc.
- Perspectives – to allow both manual and programmatic access to different Window configurations. The initial set of available perspectives are:
- Story Viewing
- History Browsing
- Script Editing
- Webstart launching (via Kojo-Webstart), for no-download, no-install, always-up-to-date functioning
- A 3D Turtle
- Many small improvements
From a developer perspective, some of the highlights include:
- Slimmer and more flexible internal architecture – to enable richer functionality in the future
- Development not tied to any particular IDE. I use Eclipse, but IntelliJ IDEA, Netbeans, and others should also be easy to set up
- sbt based build process
- Scala 2.10.0 support
Many thanks to all the contributors. Special thanks to:
- Björn Regnell – for the Swedish support, for suggesting new features, and for great feedback on all the new features.
- Jerzy Redlarski – for the 3D Turtle.
- Mushtaq Ahmed – for refinements to the sbt based build process.
- Ilango – for work on the installer.
I encourage you to take Kojo v2 out for a spin. If you come across any issues, be sure to report them on the Issues page.
As always, the new version is available from the Kojo Download Page.